21.4 On Game Structures

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PERFORMANCE RESEARCH JOURNAL: VOLUME 21 ISSUE 4

Issue editors: Natasha Lushetic and Mathias Fuchs

Description

On Game Structures is an interdisciplinary platform for querying the logic of artistic, epistemological and economic moves and strategies. In art, science and philosophy, as in social praxis, every position is always an intersection of past moves.  And every new move, in turn, alters the existing structure by altering the relationship between the structure’s constituent elements: time, space, rules, goals, and modes of interaction. This dynamic interpenetration of play – as emergent activity – and games – as coagulated structure – is, in this issue, explored in scholarly and artistic ways. Examples of the hybrid tropes the contributors engage with are liminoid social rites, playbour (the neoliberal fusion of play and labour), mathematical-musical recursion, Taqiyyah (the Islamic jurisprudence which embroils truth and falsity), porn-sports, and phantasmal ludicity.

ISSUE CONTENTS:

Introduction by Natasha Lushetich & Mathias Fuchs

PART 1 : GOALS, RULES, OBSTACLES & CONSTRAINTS

A Game without Rules by Ken Friedman

Recursive Game Structures as Emergent Post‑capitalist Creative Strategies by Piotr Woycicki

The Ludic Logic of Tragedy by Freddie Rokem

Agonistic Objectification : Choreography as a play between abundance and lack by Goran Petrović Lotina

Playing with Constraint : Performing the OuLiPo and the clinamen-performer by Oliver Bray

How Philidor Helped Rousseau Judge Jean‑Jacques : The narrative grammar of chess in Rousseau’s Dialogues by Florian Vauléon

Liminoid Invitations and Liminoid Acts : The role of ludic strategies and tropes in immersive and microperformance dramaturgies by Joanna Bucknall

PART 2 : SPACE AND TIME

 Butoh Translations and the Suffering of Nature by Sondra Fraleigh

Worker : The iteration game or coming out of the eternal return by Barbara Roland

That Obscure Object of Desire : John Nash and the general theory of the second best by Abhay Ghiara & Matthew Goulish

Philosophy becoming Para-Textual : Plato’s Phaedrus, a memory pharmacy by Aaron Finbloom

Alternative Trajectories : Structuring play through videogame physics engines by CONOR Mckeown

PART 3 : SYSTEMS AND METASYSTEMS

 lude et labora : Notes on gamification at work by Vincenzo Idone Cassone

Phantasms of Computability by Markus Rautzenberg. Trans. Mathias Fuchs

Taqiyyah, Language and Game : On Lawrence Abu Hamdan’s Contra Diction: Speech against itself by Mi You

Language and Worldviews by Peter Hewitt

A Collaborative Game by Matthews & Allen

Holy Corners Golf Club (2010–14) : Golf balling as foreplay by Gabriella Daris

World Factory by Zoë Svendsen

 REVIEWS

Considering Performance as Biopolitical Critique by Luna Dolezal

Schooling the Spectator in O by Kristen Cochrane

Notes on Contributors

Front Cover Image: Erwin Wurm Der Taschenfabrikant 2003.C-print 140 cm × 115 cm. Photo courtesy of Studio Erwin Wurm.

Additional information

Weight 0.535 kg