{"id":3329,"date":"2016-07-22T13:26:55","date_gmt":"2016-07-22T13:26:55","guid":{"rendered":"http:\/\/thecpr.org.uk\/?post_type=product&p=3329"},"modified":"2017-03-23T14:19:59","modified_gmt":"2017-03-23T14:19:59","slug":"21-4-on-game-structures","status":"publish","type":"product","link":"https:\/\/thecpr.org.uk\/product\/21-4-on-game-structures\/","title":{"rendered":"21.4 On Game Structures"},"content":{"rendered":"

On Game Structures<\/em>\u00a0is an interdisciplinary platform for querying the logic of artistic,\u00a0epistemological and economic moves and strategies. In art, science and philosophy, as in social praxis, every position is always an intersection of past moves.\u00a0 And every new move, in turn, alters the existing structure by altering the relationship between the structure\u2019s constituent elements: time, space,\u00a0rules, goals, and modes of interaction. This dynamic interpenetration of play \u2013 as emergent activity \u2013 and games \u2013 as coagulated structure \u2013 is, in this issue, explored in scholarly and artistic ways. Examples of the hybrid tropes the contributors engage with are liminoid social rites, playbour (the neoliberal fusion of play and labour), mathematical-musical recursion, Taqiyyah (the Islamic jurisprudence which embroils truth and falsity), porn-sports, and phantasmal ludicity.<\/p>\n

ISSUE CONTENTS:<\/strong><\/p>\n

Introduction by\u00a0Natasha Lushetich & Mathias Fuchs<\/p>\n

PART 1 : GOALS, RULES, OBSTACLES & CONSTRAINTS<\/b><\/p>\n

A Game without Rules by\u00a0Ken Friedman<\/p>\n

Recursive Game Structures as Emergent Post\u2011capitalist Creative Strategies by\u00a0Piotr Woycicki<\/p>\n

The Ludic Logic of Tragedy by\u00a0Freddie Rokem<\/p>\n

Agonistic Objectification : Choreography as a play between abundance and lack by\u00a0Goran Petrovi\u0107 Lotina<\/p>\n

Playing with Constraint : Performing the OuLiPo and the clinamen-performer by\u00a0Oliver Bray<\/p>\n

How Philidor Helped Rousseau Judge Jean\u2011Jacques : The narrative grammar of chess in Rousseau\u2019s\u00a0Dialogues <\/i>by\u00a0<\/i>Florian Vaul\u00e9on<\/p>\n

Liminoid Invitations and Liminoid Acts : The role of ludic strategies and tropes in immersive and microperformance dramaturgies by\u00a0Joanna Bucknall<\/p>\n

PART 2 : SPACE AND TIME<\/b><\/p>\n

\u00a0<\/b>Butoh Translations and the Suffering of Nature by\u00a0Sondra Fraleigh<\/p>\n

Worker : The iteration game or coming out of the eternal return by\u00a0Barbara Roland<\/p>\n

That Obscure Object of Desire : John Nash and the general theory of the second best by\u00a0Abhay Ghiara & Matthew Goulish<\/p>\n

Philosophy becoming Para-Textual : Plato\u2019s\u00a0Phaedrus<\/i>, a memory pharmacy by\u00a0Aaron Finbloom<\/p>\n

Alternative Trajectories : Structuring play through videogame physics engines by\u00a0CONOR Mckeown<\/p>\n

PART 3 : SYSTEMS AND METASYSTEMS<\/b><\/p>\n

\u00a0<\/b>lude et labora : Notes on gamification at work by\u00a0Vincenzo Idone Cassone<\/p>\n

Phantasms of Computability by\u00a0Markus Rautzenberg. Trans. Mathias Fuchs<\/p>\n

Taqiyyah, Language and Game : On Lawrence Abu\u00a0Hamdan\u2019s\u00a0Contra Diction: Speech against itself by\u00a0<\/i>Mi You<\/p>\n

Language and Worldviews by\u00a0Peter Hewitt<\/p>\n

A Collaborative Game by\u00a0Matthews & Allen<\/p>\n

Holy Corners Golf Club (2010\u201314) : Golf balling as foreplay by\u00a0Gabriella Daris<\/p>\n

World Factory by\u00a0Zo\u00eb Svendsen<\/p>\n

\u00a0REVIEWS<\/strong><\/p>\n

Considering Performance as Biopolitical Critique by\u00a0Luna Dolezal<\/p>\n

Schooling the Spectator in\u00a0O <\/i>by\u00a0<\/i>Kristen Cochrane<\/p>\n

Notes on Contributors<\/strong><\/p>\n

Front Cover Image:<\/strong> Erwin Wurm\u00a0Der Taschenfabrikant\u00a0<\/i>2003.C-print 140 cm \u00d7 115 cm.\u00a0Photo courtesy of Studio Erwin Wurm.<\/i><\/p>\n\n\n